‘Clear potential’ for virtual reality headsets after a slow start, says CCS Insight report

CCS Insight‘s latest global forecast for virtual reality (VR) and augmented reality (AR) devices reflects the relatively slow start to this nascent market.

However, CCS Insight continues to believe the segment holds great potential and can deliver healthy growth over the next five years and beyond.

Sales of smartphone virtual reality devices continue to deliver the lion’s share of unit volumes and CCS Insight expects that 14 million smartphone VR headsets will be sold in 2017, rising to 25 million in 2018. Future growth is underlined by an expected fivefold volume growth from 2017 to 70 million by 2021. The segment will be worth US$500 million in 2017 rising to approximately $1.4 billion by 2021.

Ben Wood, chief of Research at CCS Insight, commented: “Headsets designed for smartphones are the entry point for most consumers when it comes to virtual reality. Google‘s Cardboard devices and Samsung‘s Gear VR headsets have been the early market makers in this area. We expect the momentum to continue at Mobile World Congress, with Google’s Daydream headsets being a prominent part of many high-end smartphone launches”.

Dedicated virtual reality headsets such as the HTC Vive, the Oculus Rift and Sony‘s PlayStation VR deliver significantly higher-quality experiences compared with their smartphone VR cousins, but sales have been shy of expectations. CCS Insight has adjusted its forecast to reflect the slower start.

Previously it expected 2 million units to be sold in 2016 – it now estimates 1.2 million were sold. By 2021 CCS Insight expects sales of dedicated VR headsets to grow to 22 million units — an 800% increase over 2017. This will result in the dedicated VR market being worth $7.7 billion by 2021.

To add further granularity to its forecast, CCS Insight has also expanded its device segmentation to include both tethered and untethered dedicated VR solutions.

Ben Wood

Wood commented: “There’s no doubt that dedicated VR headsets can be a tough sell. The complete package of the headset and a high-end PC is out of reach for most consumers and even the PlayStation VR, which can be used with the PS4 games console, has failed to meet expectations. There’s a lot of work to be done on all aspects of the experience, but we still believe there’s tremendous potential”.

He added: “The technology continues to improve dramatically and 2017 will see the emergence of untethered solutions that will be more immersive than ever. Audiences will have access to a more diverse range of ever-richer content and experiences that we believe will further boost the market.

The proliferation of VR experiences in theme parks, at cinemas and in other locations such as car showrooms and travel agents offering ‘look before you book’ experiences will only serve to educate users on the potential of the technology”.

CCS Insight’s latest forecast estimates that the total VR device market (smartphone VR and dedicated VR) will be worth $1.5 billion in 2017, rising to $9.1 billion by 2021. The higher cost of dedicated headsets will see them accounting for 85% of total market value despite making up only 24% of unit sales.

They are expected to prove popular among gamers and other enthusiasts. CCS Insight believes that by 2019 dedicated VR devices will start offering a meaningful revenue contribution to companies that have commercial products in this area.

The AR devices market is also off to a relatively slow start. CCS Insight’s latest forecast indicates the first significant unit sales won’t occur until 2019, when it expects 1.5 million units to be sold. It predicts this to rise to 5 million units in 2021, with a total market value of $2.5 billion.

Wood noted: “Although there are numerous very promising field trials underway, mass deployments of AR devices remain elusive, with a mere 100,000 units sold in 2016. The focus on enterprise uses and vertical market opportunities means longer sales cycles, exacerbated by the complexities of integration and compliance in workplaces. We don’t expect meaningful sales of AR headsets to start until the early 2020s”.

Comment on this article below or via Twitter: @IoTNow_ OR @jcIoTnow

RECENT ARTICLES

The impact of IoT on medical equipment and healthcare

Posted on: April 24, 2024

In the healthcare industry, medical equipment and medical IoT have become an important part of treatment. More and more connected devices are not only changing patient care but also improving medical intelligence. With the help of technical innovation, medical devices are not only reducing operational costs but also providing a promising path for improving health

Read more

Invicti launches AI-powered predictive risk scoring for web applications

Posted on: April 24, 2024

Invicti has announced its new AI-enabled Predictive Risk Scoring capability. The feature assigns predicted risk to applications and helps organisations gain a view of their overall application security risk.

Read more
FEATURED IoT STORIES

What is IoT? A Beginner’s Guide

Posted on: April 5, 2023

What is IoT? IoT, or the Internet of Things, refers to the connection of everyday objects, or “things,” to the internet, allowing them to collect, transmit, and share data. This interconnected network of devices transforms previously “dumb” objects, such as toasters or security cameras, into smart devices that can interact with each other and their

Read more

The IoT Adoption Boom – Everything You Need to Know

Posted on: September 28, 2022

In an age when we seem to go through technology boom after technology boom, it’s hard to imagine one sticking out. However, IoT adoption, or the Internet of Things adoption, is leading the charge to dominate the next decade’s discussion around business IT. Below, we’ll discuss the current boom, what’s driving it, where it’s going,

Read more

9 IoT applications that will change everything

Posted on: September 1, 2021

Whether you are a future-minded CEO, tech-driven CEO or IT leader, you’ve come across the term IoT before. It’s often used alongside superlatives regarding how it will revolutionize the way you work, play, and live. But is it just another buzzword, or is it the as-promised technological holy grail? The truth is that Internet of

Read more

Which IoT Platform 2021? IoT Now Enterprise Buyers’ Guide

Posted on: August 30, 2021

There are several different parts in a complete IoT solution, all of which must work together to get the result needed, write IoT Now Enterprise Buyers’ Guide – Which IoT Platform 2021? authors Robin Duke-Woolley, the CEO and Bill Ingle, a senior analyst, at Beecham Research. Figure 1 shows these parts and, although not all

Read more

CAT-M1 vs NB-IoT – examining the real differences

Posted on: June 21, 2021

As industry players look to provide the next generation of IoT connectivity, two different standards have emerged under release 13 of 3GPP – CAT-M1 and NB-IoT.

Read more

IoT and home automation: What does the future hold?

Posted on: June 10, 2020

Once a dream, home automation using iot is slowly but steadily becoming a part of daily lives around the world. In fact, it is believed that the global market for smart home automation will reach $40 billion by 2020.

Read more

5 challenges still facing the Internet of Things

Posted on: June 3, 2020

The Internet of Things (IoT) has quickly become a huge part of how people live, communicate and do business. All around the world, web-enabled devices are turning our world into a more switched-on place to live.

Read more