Aeris, a provider in the Internet of Things (IoT), has announced the launch of an India-based Corporate Social Responsibility (CSR) practice.
From construction to the public sector, insurance to retail, virtually every organisation is looking hard at the Internet of Things (IoT) to assess opportunities to improve efficiency, reduce costs and enhance customer experience.
Data tracking unifier GateHouse Logistics has announced that it will showcase its ghTrack platform at the upcoming 3PL and Chief Supply Chain forum Europe being staged in Venlo, The Netherlands (10-12 October, 2016).
IOActive, Inc., a provider of research-driven security services, has released the findings of the IOActive Internet of Things (IoT) Security Survey, completed by senior security professionals earlier this year.
International workplace technology provider Condeco Software has acquired myVRM, a New York-based software company with workflow automation expertise in video collaboration, content sharing, unified communications, virtual meetings and analytics.
A new study from Juniper Research has found that smartphone and tablet-based mobile point-of sale terminals will take on a significant role in businesses, handling 40% of all retail transaction value by 2021, up from an expected 12% in 2016.
GlobalPlatform, the association standardising the management of applications on secure chip technology, says it has ‘conservatively estimated’ that a total of 17.7 billion secure elements (SEs) based on GlobalPlatform specifications were deployed globally between 2010 and 2015.
Cisco and IBM have announced a global collaboration to provide “instant Internet of Things (IoT) insight at the edge of the network”.
Nokia launched its Open Innovation Challenge for the fourth year running, focusing now on the Internet of Things (IoT) for public safety, connected automotive, industry 4.0, digital health, utilities, security and smart cities.
Young, award winning Hungarian artists, Bence Agoston and Peter Toronyi have developed MOOD analogue augmented reality glasses. These are said to “create a layer between the reality and the user’s eyes.”
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