Growing case for virtual and augmented reality in retail car sales, EU research shows

New research across Europe’s five largest economies polling 1,000 people who either own, or plan to buy a car, highlights the potential for immersive technologies in the automotive marketplace.

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New ThingWorx Studio augmented reality free trial programme for Industrial IoT

PTC, has launched a new ThingWorx Studio augmented reality (AR) free trial programme for the Industrial Internet of Things (IoT).

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Australian businesses slide in mobility maturity stakes as Asian economies surge ahead

Australia slipped to 5th place in enterprise mobility maturity in 2016 in the Asia/Pacific (excluding Japan) region according to a recent regionwide study by IDC.

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PTC to expand it’s industrial IoT tech offering with the launch of ThingWorx 8 platform

LiveWorx®17, PTC announced the latest version of its ThingWorx® Industrial Internet of Things (IoT) platform – ThingWorx 8.

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‘Clear potential’ for virtual reality headsets after a slow start, says CCS Insight report

CCS Insight‘s latest global forecast for virtual reality (VR) and augmented reality (AR) devices reflects the relatively slow start to this nascent market.

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Zappar closes US$3.75m in Series A funding round to power creative suite for AR/VR and MR

Zappar, a developer of augmented reality (AR) experiences and creative tools, has raised a US$3.75 million Series A round. The round has been led by London investment house Hargreave Hale, with participation from trade investors You & Mr Jones and Chinese independent app developer, iDreamSky.

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The future of smart classrooms: Six key trends for 2017

The speed at which mobile devices, mobile apps, and IoT are entering the market is rapid, and with that it is no surprise we are seeing the school classroom (Education) as an early adopter of this tech.

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SK Telecom, Ericsson and BMW Korea claim world’s fastest 5G speed for connected car doing 170km/h

SK Telecom has announced that, together with Ericsson and BMW Korea, it has achieved a peak rate of 3.6Gbps for a connected vehicle travelling at a speed of 170 kilometers per hour.

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ASUS uses Infineon REAL3 image sensor chip to bring Augmented Reality into compact smartphones

The REAL3™ image sensor chip from Infineon Technologies AG has been incorporated in the new Augmented Reality (AR) smartphone by ASUS.

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Alternative realities: Could IoT breathe new life into AR?

Virtual reality (VR) hit the headlines in a big way recently with commercial launches of VR headsets into the consumer gaming markets and there has been much publicity in the B2B media about possible applications for the technology. By comparison, augmented reality (AR) seems like a poor relative; however, as is to be expected with

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Huawei CEO announces X Labs for building application-centric networks in three major markets

During a recent keynote in Tokyo, on three development opportunities that await telecom operators in video, household, and vertical markets, Ken Hu, deputy chairman and rotating CEO of Huawei, called upon operators to build application-centric networks and help establish an open ecosystem.

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Bytesnap predicts big things in 2017 for home automation, LTE-M, and Industry 4.0

Yes, it’s already that time of year when every analyst turns into Mystic Meg and tries to predict the year ahead. How many of them in 2015 foresaw Brexit or President Trump? Answer me that, says Jeremy Cowan. Well, here’s the firstof 2016/17, courtesy of the team at embedded systems consultancy, ByteSnap Design.

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How will we pay in 2020?

The history of payments is best described as a search for simplicity, security and convenience. Coins, banknotes, cheques, payment cards have all been introduced with the

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Mobile e-commerce businesses to enhance platforms through IoT and predictive analytics

With the growth of mobile e-commerce, the number of online communication channels and the volume of customer data is multiplying, prompting software developers to design platforms that can collect and analyse data from all channels.

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VR Headset sales grow faster than expected as awareness grows and content improves

Global sales of dedicated virtual reality (VR) headsets will grow to 21 million units by 2020 — a tenfold increase over 2016.

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How many smart lightbulbs does it take to make a connected home?

By all accounts, the vision of the connected home is still alive and well. That futuristic home where appliances are self-aware and interconnectivity between the physical and online worlds is seamless. But despite all the hype and grandiose predictions, that vision is still a bit blurry.

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