The MAX17222 nanoPower boost regulator from Maxim Integrated Products, Inc. is said to enable the longest battery life in the smallest form factor for wearable and consumer IoT designs.
Three companies in the UK have been chosen by Microsoft to help businesses use its mixed-reality headset to transform how they work.
According to a newly released IDC study, organisations around the world are expected to triple the adoption of modern, automated networks over the next two years. To accelerate the journey to these digital-ready networks, Cisco is introducing new technologies that allow customers to virtualise and secure their networks.
To serve the growing Canadian demand for next generation connectivity, Waterloo-based eleven-x launched Canada’s first carrier-grade low power wide area network for Internet of Things (IoT).
HWTrek (Hardware Trek), the global open innovation and collaboration platform for hardware creation, has announced an update to its platform that adds cloud-based collaboration features.
As the physical space drawing computing and core intelligence ever closer to the data source, the digital edge is far from being on the periphery in terms of traction and attention.
What is the real revenue-generating and growth potential for the channel from IoT and M2M. Craig Smith, director IoT & Analytics, EMEA at Avnet Technology Solutions reports.
The Internet of Things (IoT) has seen new products and services launching and being developed at pace in the past 12 months. To take advantage of the opportunities from IoT, companies need be open to changing traditional systems, procedures, processes and ways of communicating.
On August 31, 2016, Ericsson announced the launch of its new AIR 6468 cellular radio. Ericsson stated that together with the 5G Plug-Ins announced in June, and the (already available) Radio System Baseband 5216, it now offers all the components of a 5G access network.
According to the new Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality (AR/VR) market will grow from $5.2 billion in 2016 to more than $162 billion in 2020.
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