Virtual Reality
5G to become more popular than 4G in the US in 2024, but hunt for 5G killer app remains, forecasts GlobalData
5G will overtake 4G as the most popular way to access mobile internet in the US as soon as 2024, when there will be more 5G subscribers than 4G, according to GlobalData. But 5G subscribers will consume more data than 4G subscribers as soon as 2023, with 5G accounting for 80.8 million terabytes (TB) of
Read moreRe-defining the virtual world through the metaverse
In a world where everything is moving further and further into digital, the metaverse is part of a wider transformation of our digital lives. It is a pure online world where people can choose to retreat to game, work and communicate. It is considered bymany as the latest evolution of interpersonal communications. In another way,
Read moreEricsson launches time-critical communication toolbox
Ericsson is enhancing its 5G capabilities with the launch of an end-to-end solution that aims to guarantee the consistent low latency and high reliability demanded by time-critical applications and services for consumers, enterprises, and public sector.
Read moreVirtual reality simulation to play part in more accessible northern England railway services
A new “Serious Game” Virtual Reality Simulation is being developed to support disabled people to better access travel on northern England’s Northern’s services.
Read moreETSI launches specification for the 5th generation fixed network, F5G technology landscape
ETSI’s 5th Generation Fixed Network group (F5G ISG) has just released its specification, ETSI GS F5G 003, entitled F5G Technology Landscape. In this specification, the ISG studies the technical requirements, existing standards and gaps for 10 different new use cases, for home, enterprises or industrial needs.
Read moreEuropean consumers are underwhelmed despite the big ‘digital switch’
Businesses that fail to capitalise on the public’s digital curiosity risk losing customers, say 48% of consumers in a recent European survey. And only 32% of European consumers believe the companies they interact with now deliver an improved digital experience compared to before the pandemic.
Read moreVR means business: How organisations can harness the power of virtual reality
Evidence is building that virtual reality (VR) has the potential to supercharge corporate training, says Justin Parry, co-founder and COO of Immerse.
Read moreAR & VR revenue growth to be driven by increasing demand in gaming
Some of the key players in the global augmented reality and virtual reality (AR & VR) market include names such as Microsoft Corporation, Google Inc., Apple Inc., and Samsung Electronics Co. Ltd. among others.
Read moreHands up who’s making money in 5G? And who’s not?
A WEEK IN IoT – 5G is starting strong, says Huawei. The company’s deputy chairman, Ken Hu, told its annual Mobile Broadband Forum (#MBBF) in Zurich, Switzerland last week that 5th Generation mobile communications “arrived faster than expected,” and that there are now 40 carriers in more than 20 countries supporting 136 different 5G-enabled devices.
Read moreAccenture builds VR game with SAP Leonardo to offer more therapy options for amputees
Accenture has built an application on SAP Cloud Platform using SAP Leonardo technologies and virtual reality to help amputees overcome challenges when confronted with phantom limb pain.
Read moreAugmented reality – The next big thing for HR?
We live in a futuristic present, where technologies once considered restricted to the realms of science fiction are now penetrating our daily lives – automation, robotics, virtual reality (VR) and cloud computing to name but a few.
Read moreVirtual reality technology’s impact on the auto industry and beyond
Virtual reality (VR’s) applications go far beyond gaming and creating virtual worlds for leisure interaction. Enterprises are using the technology to develop new products and test them in virtual scenarios that are as close to real life as possible. So says Jacques Delacour, CEO and founder of OPTIS.
Read moreHuawei’s SmartWi-Fi Tri-band AP wins the Red Dot Award and the iF Product Design Award
Huawei‘s SmartWi-Fi tri-band access point (AP) recently won 2 top global industrial design awards: the Red Dot Award and the iF Product Design Award. Huawei’s tri-band AP integrates appearance and function in its architecture design, and simplicity and compatibility with household environments in its model design.
Read moreNine out of 10 consumers believe that they are more likely to purchase a car if explored in virtual reality
In a new poll of 1,000 car buyers across Europe, 89% of the total sample revealed that they would be more likely to proceed to purchase the vehicle after exploring and customising its features using virtual reality (VR), 44% of those stated that they would be ‘very likely’ to do so.
Read moreSmart-up – The rise of Start-ups in global smart cities
Gone are the days when only Apple, Sony and Microsoft dominated the technology sector. Now, as disruptive technologies continue their winning streak, start-ups around the world are basking in glory.
Read moreHuge investment in VR support accelerates innovations and expands application scope, says Frost study
Biosensors, speech recognition, movement mapping and space perception will give a significant boost to the market prospects of virtual reality (VR) technologies, finds Frost & Sullivan’s TechVision Team.
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