AR & VR revenue growth to be driven by increasing demand in gaming

Some of the key players in the global augmented reality and virtual reality (AR & VR) market include names such as Microsoft Corporation, Google Inc., Apple Inc., and Samsung Electronics Co. Ltd. among others.

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Hands up who’s making money in 5G? And who’s not?

A WEEK IN IoT – 5G is starting strong, says Huawei. The company’s deputy chairman, Ken Hu, told its annual Mobile Broadband Forum (#MBBF) in Zurich, Switzerland last week that 5th Generation mobile communications “arrived faster than expected,” and that there are now 40 carriers in more than 20 countries supporting 136 different 5G-enabled devices.

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Accenture builds VR game with SAP Leonardo to offer more therapy options for amputees

Accenture has built an application on SAP Cloud Platform using SAP Leonardo technologies and virtual reality to help amputees overcome challenges when confronted with phantom limb pain.

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Augmented reality – The next big thing for HR?

We live in a futuristic present, where technologies once considered restricted to the realms of science fiction are now penetrating our daily lives – automation, robotics, virtual reality (VR) and cloud computing to name but a few.

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Virtual reality technology’s impact on the auto industry and beyond

Virtual reality (VR’s) applications go far beyond gaming and creating virtual worlds for leisure interaction. Enterprises are using the technology to develop new products and test them in virtual scenarios that are as close to real life as possible. So says Jacques Delacour, CEO and founder of OPTIS.

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Huawei’s SmartWi-Fi Tri-band AP wins the Red Dot Award and the iF Product Design Award

Huawei‘s SmartWi-Fi tri-band access point (AP) recently won 2 top global industrial design awards: the Red Dot Award and the iF Product Design Award. Huawei’s tri-band AP integrates appearance and function in its architecture design, and simplicity and compatibility with household environments in its model design.

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Nine out of 10 consumers believe that they are more likely to purchase a car if explored in virtual reality

In a new poll of 1,000 car buyers across Europe, 89% of the total sample revealed that they would be more likely to proceed to purchase the vehicle after exploring and customising its features using virtual reality (VR), 44% of those stated that they would be ‘very likely’ to do so.

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Smart-up – The rise of Start-ups in global smart cities

Gone are the days when only Apple, Sony and Microsoft dominated the technology sector. Now, as disruptive technologies continue their winning streak, start-ups around the world are basking in glory.

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Huge investment in VR support accelerates innovations and expands application scope, says Frost study

Biosensors, speech recognition, movement mapping and space perception will give a significant boost to the market prospects of virtual reality (VR) technologies, finds Frost & Sullivan’s TechVision Team.

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Intel buying Movidius ‘to accelerate computer vision through RealSense’ for next gen computing

Combined with Intel’s existing assets, Movidius Technology – for new devices like drones, robots, virtual reality (VR) headsets and more. Intel expects it to position the company to lead in providing computer vision and deep learning solutions from the device to the cloud.

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Berlin’s IFA is the venue for three connected device launches by Qualcomm

Qualcomm made a series of announcements at IFA in Berlin, involving virtual reality (VR), smartwatches and home entertainment.

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Worldwide revenues for augmented and virtual reality forecast to reach US$162bn in 2020

According to the new Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality (AR/VR) market will grow from $5.2 billion in 2016 to more than $162 billion in 2020.

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How many smart lightbulbs does it take to make a connected home?

By all accounts, the vision of the connected home is still alive and well. That futuristic home where appliances are self-aware and interconnectivity between the physical and online worlds is seamless. But despite all the hype and grandiose predictions, that vision is still a bit blurry.

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Driving virtual interactions with new science park hub

A new virtual/augmented reality hub to drive technology has been launched by two PhD students at Liverpool Science Park. This innovative technology sector is projected to be worth $150 billion by 2020.

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Qualcomm introduces Virtual Reality software development kit

Qualcomm Inc’s subsidiary, Qualcomm Technologies, Inc., has introduced a new virtual reality (VR) software development kit (SDK).

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The top three of MWC… Internet of Things, Virtual Reality and 5G

In the run up to Mobile World Congress the predictions were coming in thick and fast. So who was right? We take a look at the top three trending topics that stood out at the biggest MWC event yet.

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